NVIDIA GeForce 7800 GS: AGP, Alive and Kicking
Our Test System & 3DMark06
HOW WE CONFIGURED THE TEST SYSTEMS: We tested our NVIDIA based cards on an ABit AV8 K8T800 chipset based motherboard, powered by an AMD Athlon 64 3200+ (Venice Core) processor and 1GB of low-latency Mushkin Redline RAM. The first thing we did when configuring the test system was enter the BIOS and load the "High Performance Defaults." The hard drive was then formatted, and Windows XP Professional with SP2 was installed. When the installation was complete, we installed the latest chipset drivers available, installed all of the other necessary drivers for the rest of our components, and removed Windows Messenger from the system. Auto-Updating and System Restore were also disabled, the hard drive was defragmented, and a 768MB permanent page file was created on the same partition as the Windows installation. Lastly, we set Windows XP's Visual Effects to "best performance," installed all of the benchmarking software, and ran the tests. We tested at the two most popular resolutions according to a recent poll of our readers, using a mid-range system representative of many existing AGP based systems.
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Motherboard - Video Cards - Memory - Audio - Hard Drive -
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Hardware Used: AMD Athlon 3200+ (2GHz, Venice Core) ABit AV8 VIA K8T800 Chipset Nvidia GeForce 6800 Ultra AGP Nvidia GeFroce 7800GS AGP 1024MB Mushkin Redline PC3200 RAM CAS 2 Integrated on board Western Digital "Caviar" 80GB - ATA 100 |
Operating System - Chipset Drivers - DirectX - Video Drivers - Synthetic (DX) - DirectX - DirectX - DirectX - OpenGL - |
Relevant Software: Windows XP Professional SP2 nForce Drivers v6.82 DirectX 9.0c NVIDIA Forceware v81.98 Benchmarks Used: 3DMark06 v1.0.2 FarCry v1.33* F.E.A.R. Half Life 2* Quake 4* * - Custom Test (HH Exclusive demo) |
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Futuremark recently launched a brand-new version of their popular benchmark, 3DMark06. The new version of the benchmark is updated in a number of ways, and now includes not only Shader Model 2.0 tests, but Shader Model 3.0 and HDR tests as well. Some of the assets from 3DMark05 have been re-used, but the scenes are now rendered with much more geometric detail and the shader complexity is vastly increased as well. Max shader length in 3DMark05 was 96 instructions, while 3DMark06 ups the number of instructions to 512. 3DMark06 also employs much more lighting, and there is extensive use of soft shadows. With 3DMark06, Futuremark has also updated how the final score is tabulated. In this latest version of the benchmark, SM 2.0 and HDR / SM3.0 tests are weighted and the CPU score is factored into the final tally as well. |
Futuremark's latest has the 7800 GS clearly beating the competition here, in both the overall score, and in the individual SM 2.0 and 3.0/HDR tests. From here on, we'll be focusing on how well it bests Nvidia's previous AGP king, the GeForce 6800 Ultra. Let's continue with some gaming benchmarks, shall we?