NVIDIA GeForce 7800 GS: AGP, Alive and Kicking

Quake 4

Performance Comparisons with Quake 4
Details: http://www.quake4game.com/

Quake 4
id Software, in conjunction with developer Raven, recently released the latest addition to the wildly popular Quake franchise, Quake 4. Quake 4 is based upon an updated and slightly modified version of the Doom 3 engine, and as such performance characteristics between the two titles are very similar.  Like Doom 3, Quake 4 is also an OpenGL game that uses extremely high-detailed textures and a ton of dynamic lighting and shadows, but unlike Doom3, Quake 4 features some outdoor environments as well. We ran this these Quake 4 benchmarks using a custom demo with the game set to its "High-Quality" mode, at resolutions of 1,024 x 768 and 1,280 x 1,024 without anti-aliasing enabled and then again with 4X AA and 16X aniso enabled simultaneously.

NVIDIA's products have traditionally been known to excel in OpenGL based games and applications. We reaffirm this today, as each of the cards we tested performs well in this game. Thanks to the extra power of the XFX 7800 GS, we are able to get an extremely smooth experience when playing at 1024x768 with AA and AF enabled. Even the reference 7800 GS puts out some great results, continuing to best the 6800 Ultra.

As we near the end of our testing, the same story continues on. Once again the GeForce 7800 GS performs better than the GeForce 6800 Ultra. The last test of ours is to see how well the card can overclock, and we know you're as eager as we are for the results, so let's get to it...

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