NVIDIA GeForce 7800 GS: AGP, Alive and Kicking

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F.E.A.R. v1.02

Performance Comparisons with F.E.A.R
More Info: http://www.whatisfear.com/us/

F.E.A.R
One of the most highly anticipated titles of 2005 was Monolith's paranormal thriller F.E.A.R. Taking a look at the minimum system requirements, we see that you will need at least a 1.7GHz Pentium 4 with 512MB of system memory and a 64MB graphics card, that is a Radeon 9000 or GeForce4 Ti-class or better, to adequately run the game. Using the full retail release of the game patched to v1.02, we put the graphics cards in this review through their paces to see how they fared with a popular title. Here, all graphics settings within the game were set to the high values, but with soft shadows disabled (Soft shadows and anti-aliasing do not work together currently). Benchmark runs were then completed at resolutions of 1024x768 and 1280x1024 (by editing the cfg file), with and without anti-aliasing enabled, and with no anti-aliasing and 4x anisotropic filtering, which is automatically set when using high quality settings.

With the more efficient core, and higher memory clock speeds, the GeForce 7800 GS manages to beat 6800 Ultra by a couple of FPS, with and without the use of AA/AF. However, the much faster XFX GeForce 7800 GS, with higher clock and memory speeds, pulls ahead of the bunch by a decent margin.

When raising the resolution, the difference becomes a little less noticeable, however the XFX GeForce 7800 GS is still able to put up some decent numbers. These are the average frame rates though, so don't expect a solid gaming experience at these settings, as it will dip below 30FPS on many occasions.

Tags:  Nvidia, GeForce, live, KIN, force, alive, Ive, AG, 7800, 780, id, King, and, K

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