|For many gamers, the release of Halo marked the end of a long wait, since it was originally released as an Xbox exclusive a few years back. No additional patches or tweaks are needed to benchmark with Halo, as Gearbox has included all of the necessary information in their README file. The Halo benchmark runs through four of the cut-scenes from the game, after which the average frame rate is recorded. We updated the game using the latest v1.04 patch and ran this benchmark twice, once at 1024x768 and then again at 1280x1024. Anti-aliasing doesn't work properly with Halo at the moment, so all of the test below were run with anti-aliasing disabled|
Our results in the Halo testing mirrored what we saw with Splinter Cell. The Radeon 9800 XT and GeForce 5950 Ultra battled it out at the low-end of the scale, with the 6800s and X800 holding onto some huge leads. At 1024x768, the $299 6800 even managed to pull ahead of the $400 Radeon X800 Pro by a couple of frames per second, but it fell behind by about 7.8 FPS at 1280x1024.