|Splinter Cell's version 1.2 patch includes three pre-recorded demos and incorporates a previously unavailable benchmarking tool. The demos included with the patch are somewhat limited by CPU performance, however, so we opted for the custom Oil Rig demo created by the folks at Beyond 3D to test with this game. Beyond 3D's demo removes two CPU intensive routines while increasing dependence on Pixel Shader performance. Shaders are used to render realistic looking ocean water surrounding an Oil Rig in the demo, as well as simulating a night vision effect for a brief period. Also note that anti-aliasing doesn't work with Splinter Cell. Due to this fact, we do not have any AA scores listed in the graphs below.|
The Radeon 9800 XT and GeForce FX 5950 Ultra may have been battling it out at the high-end a few short weeks ago, buy now their performance pales in comparison to the GeForce 6800s and X800 Pro in the Splinter Cell benchmark. As expected, the GeForce 6800 GT and X800 Pro outperformed the 12-Pipe 6800. However, the GeForce 6800 crushed the 5950 and 9800 XT by considerable margins at both resolutions.