Tomb Raider: AOD
|Although Tomb Raider: Angel of Darkness won't be winning any "Game of the Year" awards, it is one of the more advanced DirectX games currently available. We've recorded a custom demo of Lara jogging through an indoor garden area in the "Prague3" map. When using the Pixel Shader 2.0 code path, this area of the game utilizes a DOF (depth of field) blurring effect to enhance the sense of depth and size. We ran our custom demo at a resolution of 1024x768 and then again at 1600x1200, using both the Pixel Shader 1.4 and 2.0 code paths (with and without 4x anti-aliasing in the PS 2.0 tests).|
The GeForce 6800 performed very well in our custom Tomb Raider: AOD benchmark. At 1024x768 the 6800 dominated the Radeon 9800 XT and 5950 Ultra, and was very competitive with the higher-end GT and X800 Pro. With the resolution cranked up to 1600x1200, the 6800 again performed well (disregarding the anomaly with 4XAA and the PS2.0 code path), doubling the performance of the 9800 XT and 5950 in some cases, and falling behind the GT and X800 Pro by only 10 - 20 FPS.