NVIDIA GeForce 6800
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Epic's "Unreal" games have been wildly popular, ever since the original Unreal was released in the late '90s. Unreal, Unreal Tournament, and then Unreal Tournament 2003, rapidly became some of our favorites, for both benchmarking, and for killing a few hours when our schedules allowed it! Epic recently released the latest addition to the franchise, Unreal Tournament 2004. We used the demo version of the game to benchmark these cards at resolutions of 1024x768 and 1600x1200, without any anti-aliasing, with 4x AA, with 4X AA and 8X anisotropic filtering and lastly with 4X AA and 16X aniso. |
The GeForce 6800's was a bit less dominant over the Radeon 9800 XT using our custom demo in the Unreal Tournament 2004 benchmark. Without any anti-aliasing and with 4X AA enabled, the 6800 was somewhat faster then the 5950 Ultra and 9800 XT. When we enabled anti-aliasing an Anisotropic filtering, however, the Radeon 9800 XT was able to pull ahead of the 12-Pipe 6800 by 25% - 40%. The pricier X800 Pro and GeForce 6800 GT continue to be in a league of their own.