NVIDIA GeForce 6800

 

Performance Comparisons With Aquamark 3
DX8 and DX9 Shaders

Aquamark 3
Aquamark 3 comes to us by way of Massive Development. Massive's release of the original Aquanox in 1999 wasn't very well received by the gaming community, but it was one of the first games to implement DX8 class shaders, which led to the creation of Aquamark 2 - a benchmark previously used by many analysts. Since the Aquamark benchmarks are based on an actual game engine, they must support old and new video cards alike. Thus, the latest version of Aquamark, Aquamark 3, utilizes not only DirectX 9 class shaders, but DirectX 8 and DirectX 7 as well. We ran this benchmark at resolutions of 1024x768 and 1600x1200 with no anti-aliasing, with 4x AA, with 4X AA and 8X anisotropic filtering and lastly with 4X AA and 16X aniso.

 

 

The GeForce 6800 also performed quite well in the Aquamark 3 benchmark.  Without any anti-aliasing or Anisotropic filtering enabled and with 4X AA enabled, the 6800 was able to outperform the Radeon 9800 XT and the FX 5950 Ultra.  With AA and Aniso enabled concurrently though, the 9800 XT and 6800 performed at near identical levels.  The more powerful GeForce 6800 GT and X800 Pro once again led the pack, occasionally by margins approaching 50%.


Tags:  Nvidia, GeForce, force, 680, id

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