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Performance Comparisons With AquaMark 3 |
DX8 and DX9 Shaders |
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AquaMark 3
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AquaMark 3 comes to us by way of Massive Development. Massive's release of the original Aquanox in 1999 wasn't very well received by the gaming community, but it was one of the first games to implement DX8 class shaders, which led to the creation of AquaMark 2 - a benchmark previously used by many analysts. Since the Aquamark benchmarks are based on an actual game engine, they must support old and new video cards alike. Thus, the latest version of AquaMark, AquaMark 3, utilizes not only DirectX 9 class shaders, but DirectX 8 and DirectX 7 as well. We ran this benchmark at resolutions of 1024x768 and 1600x1200 with no anti-aliasing, with 4x AA, with 4X AA and 8X anisotropic filtering and lastly with 4X AA and 16X aniso. |
It's looking like we are running out of ways to uniquely describe the performance differences between the GeForce 6600 GT and Radeon X600 XT. With AquaMark 3, the 6600 GT's margins were no less than 75% faster than the X600 XT, while the 5750 lagged even further.