NVIDIA GeForce 6600 GT - Value Based PCI-Express Part II

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Benchmarks and Comparisons With Doom 3

Benchmarks and Comparisons With Doom 3
The Wait is Over!.

Doom 3
id Software's games have long been pushing the limits of 3D graphics.  Quake, Quake 2 and Quake 3 were all instrumental to the success of 3D accelerators on the PC.  Now, years later with virtually every new desktop computer shipping with a 3D accelerator, id is at it again with the release of the visually stunning Doom 3.  Doom 3 is an OpenGL game using extremely high-detailed textures and a ton of dynamic lighting and shadows.  We ran benchmarks with Doom 3 set to its "High-Quality" mode, at resolutions of 1024x768 and 1600x1200 without AA or Aniso Filtering enabled and then with 4X AA, and with 4X AA and 16X Aniso enabled.


Our single player tests were taken from a custom demo run we recorded in the "Site3" map area.  This demo recording has lots of classical Doom 3 lighting effects and plenty of action with a constant barrage of hell-spawn foes.

Now that the much anticipated Doom 3 has arrived, it has found its place as a multilevel benchmarking utility, challenging video cards with the latest, most intensive graphics effects available today.  The GeForce 6600 GT took the most staggering lead over the X600 XT that we've seen so far in this review. There is no sense in talking percentages at this point, since the 6600 GT returned frame rates almost 4X that of the X600 XT at 1024x768 and 3X at 1600x1200.  NVIDIA has touted the 6600 cards as being perfect for Doom 3 and that looks to be true with the Geforce 6600 GT without question.

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