Head-to-Head Performance With Tomb Raider: AOD
|Although Tomb Raider: Angel of Darkness won't be winning any "Game of the Year" awards, it is one of the more advanced DirectX games currently available. We've recorded a custom demo of Lara jogging through an indoor garden area in the "Prague3" map. When using the Pixel Shader 2.0 code path, this area of the game utilizes a DOF (depth of field) blurring effect to enhance the sense of depth and size. We ran our custom demo at a resolution of 1024x768 and then again at 1600x1200, using both the Pixel Shader 1.4 and 2.0 code paths (with and without 4x anti-aliasing in the PS 2.0 tests).|
No matter the flavor of Pixel Shader test we ran, the GeForce 6600 GT continued to dominate, keeping the X600 XT at bay. With PS 1.4, the 6600 GT maintained close to a 30FPS lead across both resolutions. PS 2.0 and 2.0 with 4XAA it also had sizeable leads over the other reference cards, with the X600 XT holding a distant second position.