Cinebench and 3DMark06
The Cinebench 2003 benchmark is an OpenGL 3D rendering performance test, based on the commercially available Cinema 4D application.
This is a multi-threaded, multi-processor aware benchmark that renders a single 3D scene and tracks the length of the entire process. The time it took each test system to render the entire scene is represented in the graph below (listed in seconds).
It was another tight race in the Cinebench rendering benchmark. With both the single-threaded and multi-threaded benchmarks, the mPC 51PV was a fraction of a second slower than the M2N32-SLI. The deltas of .2 and .1 second are hardly anything to get excited about though.
3DMark06's built-in CPU test is a multi-threaded "gaming related" DirectX metric that's useful for comparing relative performance between similarly equipped systems. This test consists of two different 3D scenes that are generated with a software renderer, which is dependent on the host CPU's performance. This means that the calculations normally reserved for your 3D accelerator are instead sent to the central processor. The number of frames generated per second in each test are used to determine the final score.
We had more of the same in the 3DMark06 CPU benchmark. The MSI mPC 51PV finished just slightly behind the "full-sized" Asus M2N32-SLI, and both of the AMD powered rigs trailed the Intel systems.