Enemy Territory: Quake Wars
||Enemy Territory: Quake Wars is based on id's radically enhanced Doom 3 engine. ET: Quake Wars introduces Megatexture technology, which makes use of extremely large environment and terrain textures that cover vast areas of maps without the need to repeat and tile many small textures. The beauty of Megatexture technology is that each unit only takes up a maximum of 8MB of frame buffer memory. When you combine Megatexture technology with HDR-like bloom lighting and leading edge shadowing effects, you get a game that looks great, plays well, and works high-end graphics cards vigorously.|
We saw a much greater difference when using Turbo mode in Enemy Territory: Quake Wars. With Turbo mode enabled, the GT627 hit 84.4fps in the notebook’s native resolution of 1280 x 800. After turning off Turbo mode, the GT627 managed 74.3 fps.