3DMark06: CPU and Kribibench
3DMark06's built-in CPU test is a multi-threaded "gaming related" DirectX metric that's useful for comparing relative performance between similarly equipped systems. This test consists of two different 3D scenes that are generated with a software renderer that is dependent on the host CPU's performance. This means that the calculations normally reserved for your 3D accelerator are instead sent to the central processor. The number of frames generated per second in each test are used to determine the final score.
Although this score is lower than the one Intel boasted about at CES (likely due to our choice of OS - Vista vs. XP), the V8 rig was still clearly superior to anything else running 3DMark06's built-in CPU benchmark. The V8 rig was alsmot 40% faster than the QX6800 and almost 54% faster than the QuadFX rig.
For this next batch of tests, we ran Kribibench v1.1, a 3D rendering benchmark produced by the folks at Adept Development. Kribibench is an SSE aware software renderer where a 3D model is rendered and animated by the host CPU and the average frame rate is reported.
We used two of the included models with this benchmark: a "Sponge Explode" model consisting of over 19.2 million polygons and the test suite's "Ultra" model that is comprised of over 16 billion polys.
Kribibench, like POV-Ray, is fully multi-threaded and benefits greatly by having more CPU cores at its disposal. In both of the models that we rendered, the V8 rig was significantly faster than either of the other test systems. In fact, with the heavily tacing Ultra model, the V8 system was over twice as fast as QuadFX and 77% faster than the QX6800.