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Gaming Benchmarks: Batman: Arkham City and Hitman: Absolution

To wrap up the game benchmarks, we ran Batman: Arkham City and Hitman: Absolution. Both games offer DX11 gaming modes and advanced graphics technologies, including tessellation.

Batman: Arkham City
DX11 Gaming Performance

Batman: Arkham City
 Batman: Arkham City is the second in the trio of Batman: Arkham games. Released in 2011, it continued the dark narrative themes created by the 2009 Batman: Arkham Asylum game and added new gameplay mechanics, as we as a bigger environment. A newer title, Batman: Arkham Origins was launched in late October. For this test, we turned on Nvidia PhysX and cranked the detail to Very High.



Here, the Chimera lands near the top of the pack (or the middle, depending on the resolution your monitor displays). At 1280 x1024, it handled Batman at 112 fps, which made it one of the best systems we tested. But at 1920 x 1080, it dropped to 98 fps, which landed it just shy of the Digital Storm Virtue.

Hitman: Absolution
DX11 Gaming Performance
 
Hitman: Absolution
 Our final game benchmark of the review is of Hitman, the blockbuster series that follows an assassin as he finds himself go from hunter to prey. The benchmark routine makes use of Hitman: Absolution's support for Global Illumination, which provides realistic lighting, but also hammers on NVIDIA-based graphics cards. The benchmark shows a throng of people watching fireworks in crowded city square.



This time, the Chimera handled 1920 x 1080 with aplomb, putting up a solid score of 57.5 fps at that resolution. Again, though, the Chimera’s performance at other resolutions was more middle of the road.

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