Gigabyte GeForce GTX 680 Super OverClock Review

Although the Gigabyte GeForce GTX 680 Super OverClock is already overclocked from the factory, we spent a little time pushing it even further to see what kind of headroom it had left. For these tests, we gave the GPU a 100mV bump in voltage and increased the power target +20%. We then increased the GPU and memory clock offsets until we experienced instability or visual artifacts, or saw performance degradation.


Gigabyte's OC GURU II Running On The GeForce GTX 680 Super OverClock

Ultimately, anyone overclocking a GeForce GTX 600 series card has much tweaking to do. More often than not, you’ll find that increasing a particular voltage or frequency may appear to function properly, when in fact performance decreases due to errors or throttling. You’ll also find that the GPU Boost clock may travel above or below the offset value when the power target is also increased.

Overclocking The Gigabyte GeForce GTX 680 Super OverClock
Tweakin' With GPU Tweak



In the end, we were able to take the Gigabyte GeForce GTX 680 Super OverClock up from its stock 1137MHz (base) / 1202MHz (boost) clock to 1305MHz, with an effective memory clock rate of 6548MHz (up from 6200MHz). Please note that these frequencies were the actual peaks reported by GPU-Z and not simply the sum of the offset value and stock boost clock.

While the card was overclocked, we re-ran a couple of tests and saw some significant performance gains, as you can see in the charts above.

Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

Related content