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Aquamark 3

 

Performance Comparisons With Aquamark 3
DX8 and DX9 Shaders

Aquamark 3
Aquamark 3 comes to us by way of Massive Development. Massive's release of the original Aquanox in 1999 wasn't very well received by the gaming community, but it was one of the first games to implement DX8 class shaders, which led to the creation of Aquamark 2 - a benchmark previously used by many analysts. Since the Aquamark benchmarks are based on an actual game engine, they must support old and new video cards alike. Thus, the latest version of Aquamark, Aquamark 3, utilizes not only DirectX 9 class shaders, but DirectX 8 and DirectX 7 as well. We ran this benchmark at resolutions of 1024x768 and 1600x1200 with no anti-aliasing, with 4x AA, and with 4X AA and 16X aniso enabled concurrently.

 

Our results in the Aquamark 3 benchmark somewhat mirror what we saw with Unreal Tournament 2004.  In this test, the eVGA card was fastest at 1024x768 when no anti-aliasing and 4X AA was enabled, but the Radeon X800 XT took the lead when AA and Aniso were enabled together.  At 1600x1200, the scales tipped slightly more in favor of the Radeon X800 XT, where it was able to score victories in the 4X AA test by a small margin, and again in the 4X AA + 16X Aniso test by about 10.5%.


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