eVGA GeForce 6800 Ultra Extreme Edition

 

Head-to-Head Performance With Unreal Tournament 2004
Epic's Next Smash Hit!

Unreal Tournament 2K4
Epic's "Unreal" games have been wildly popular, ever since the original Unreal was released in the late '90s. Unreal, Unreal Tournament, and then Unreal Tournament 2003, rapidly became some of our favorites, for both benchmarking and for killing a few hours when our schedules allowed! Epic recently released the latest addition to the franchise, Unreal Tournament 2004. We used a fully patched (v3120) full version of the game to benchmark these cards at resolutions of 1024x768 and 1600x1200, without any anti-aliasing, with 4x AA, and lastly with 4X AA and 16X aniso.

 

eVGA's GeForce 6800 Ultra Extreme Edition continued its winning ways in our custom Unreal Tournament 2004 benchmark.  With the game set to 1024x768, frame rates were mostly limited by our CPU and didn't show much variation between the cards.  At 1600x1200, however, a clearer pattern begins to emerge.  Without any anti-aliasing, and again with 4X AA enabled, the Ultras placed first and second, followed by the X800 and the GT. By turning on 4XAA and 16X Anisotropic filtering concurrently, however, the Radeon X800 XT Platinum Edition is able to pull ahead of the pack thanks its fillrate advantage.


Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

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