Unreal Tournament 2004
|Epic's "Unreal" games have been wildly popular, ever since the original Unreal was released in the late '90s. Unreal, Unreal Tournament, and then Unreal Tournament 2003, rapidly became some of our favorites, for both benchmarking and for killing a few hours when our schedules allowed! Epic recently released the latest addition to the franchise, Unreal Tournament 2004. We used a fully patched (v3120) full version of the game to benchmark these cards at resolutions of 1024x768 and 1600x1200, without any anti-aliasing, with 4x AA, and lastly with 4X AA and 16X aniso.|
eVGA's GeForce 6800 Ultra Extreme Edition continued its winning ways in our custom Unreal Tournament 2004 benchmark. With the game set to 1024x768, frame rates were mostly limited by our CPU and didn't show much variation between the cards. At 1600x1200, however, a clearer pattern begins to emerge. Without any anti-aliasing, and again with 4X AA enabled, the Ultras placed first and second, followed by the X800 and the GT. By turning on 4XAA and 16X Anisotropic filtering concurrently, however, the Radeon X800 XT Platinum Edition is able to pull ahead of the pack thanks its fillrate advantage.