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Tomb Raider: AOD

 

Head-to-Head Performance With Tomb Raider: AOD
The Anti-Greatest!

Tomb Raider: AOD
Although Tomb Raider: Angel of Darkness won't be winning any "Game of the Year" awards, it is one of the more advanced DirectX games currently available. We've recorded a custom demo of Lara jogging through an indoor garden area in the "Prague3" map. When using the Pixel Shader 2.0 code path, this area of the game utilizes a DOF (depth of field) blurring effect to enhance the sense of depth and size. We ran our custom demo at a resolution of 1024x768 and then again at 1600x1200, using both the Pixel Shader 1.4 and 2.0 code paths (with and without 4x anti-aliasing enabled in the PS 2.0 tests).

 

It seems that NVIDIA has lost a bit of performance in the Tomb Raider: AOD benchmark with their latest set of Forceware drivers.  If you go back to some of our past reviews, you'll see that they were a few percentage points faster when using some older driver sets.  Here, the Radeon X800 XT Platinum Edition jumped out to a huge lead at 1024x768 in both of the Pixel Shader 2.0 tests (the PS1.0 tests were fairly even).  When we bumped the resolution up to 1600x1200, the eVGA card pulled ahead in the PS 1.0 test, only to fall back behind again in the PS 2.0 test.  With 4X AA enabled, the eVGA 6800 Ultra EE and X800 XT PE shared a victory, finishing within a fraction of frame per second of each other.


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