ATI All-In-Wonder X800 XT

Benchmarks & Comparisons With Doom 3 - Single Player
The Wait Is Over!.

Doom 3
id Software's games have long been pushing the limits of 3D graphics.  Quake, Quake 2, and Quake 3 were all instrumental in the success of 3D accelerators on the PC.  Now, years later, with virtually every new desktop computer shipping with a 3D accelerator, id is at it again with the release of the visually stunning Doom 3.  Doom 3 is an OpenGL based game that uses extremely high-detail textures and a ton of dynamic lighting and shadows.  We ran this benchmark using custom demos with the game set to its "High-Quality" mode, at resolutions of 1,024 x 768 and 1,600 x 1,200 without any AA and then with 4X anti-aliasing and 8X anisotropic filtering enabled.  Note: Doom 3 enabled 8X anisotropic filtering automatically when set to "High Quality" in the game's control panel.

 

ATI has done an admirable job optimizing their drivers for higher performance under Doom 3, but they still trail NVIDIA by a decent margin in this game. In our custom single-player Doom 3 benchmark, the All-In-Wonder X800 XT outperformed the Radeon X800 XL but lagged behind the Radeon X850 XT and GeForce 6800 GT at both resolutions, regardless of whether or not anti-aliasing was enabled.


Tags:  ATI, XT, X8
Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

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