ATI All-In-Wonder X800 XT

Head-to-Head Performance With Unreal Tournament 2004
Epic's Next Smash Hit!

Unreal Tournament 2K4
Epic's "Unreal" games have been wildly popular ever since the original Unreal was released in the late '90s. Unreal, Unreal Tournament, and then Unreal Tournament 2003 rapidly became some of our favorites for both benchmarking purposed and for killing a few hours when our schedules permitted it. Epic recently released the latest addition to the franchise, Unreal Tournament 2004. We used a patched (v3323) full version of the game to benchmark these cards at resolutions of 1,024 x 768 and 1,600 x 1,200, without any anti-aliasing and with 4x AA and 8X aniso enabled together.  In addition, we used a custom recorded demo of an on-line multi-player match for our benchmark runs.

 

Although Unreal Tournament 2004's graphics were once considered cutting edge, the game is no longer capable of taxing most of today's high-end graphics cards. The All-In-Wonder X800 XT performed extremely well in our custom Unreal Tournament 2004 benchmark, posting frame rates in excess of 90 frames per second at 1024x768 in both test configurations.  With UT2004 running at 1600x1200, the AIW X800 XT also performed very well, falling just shy of 90 FPS without any AA or anisotropic filtering. And with anti-aliasing and aniso filtering enabled at the higher resolution, the AIW X800 XT broke the 75 FPS mark, outpacing every card we tested with the obvious exception of the X850 XT Platinum Edition.


Tags:  ATI, XT, X8
Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

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