ATI All-In-Wonder X800 XT
|Aquamark 3 comes to us by way of game developer Massive Development. Massive's release of the original Aquanox in 1999 wasn't very well received by the gaming community, but it was one of the first games to implement DX8-class shaders. This led to the creation of Aquamark 2 - a benchmark previously used by many analysts. Because the Aquamark benchmarks are based on an actual game engine, they must support old and new video cards alike. Thus, the latest version of Aquamark, Aquamark 3, utilizes not only DirectX 9-class shaders, but DirectX 8 and DirectX 7, as well. We ran this benchmark at resolutions of 1,024 x 768 and 1,600 x 1,200 with no anti-aliasing and with 4x AA and 8X aniso enabled concurrently.|
The All-In-Wonder X800 XT burned through the Aquamark 3 benchmark without a problem. At 1024x768, with and without 4x anti-aliasing and 8x anisotropic filtering, the AIW X800 XT had no trouble maintaining frame rates above the 60 frame per second mark. With Aquamark 3's resolution increased to 1600x1200, the All-In-Wonder X800 XT's performance dropped off somewhat, but it still performed very well, getting outpaced only by the flagship Radeon X850 XT Platinum Edition.