ATI All-In-Wonder X800 XT

Benchmarks & Comparisons With Half-Life 2
It Shipped!  And it's GOOD!

Half Life 2
Thanks to the dedication of millions of gamers and a huge mod-community, the original Half-Life became one of the most successful PC games of all time.  So, when Valve announced Half-Life 2 was close to completion in mid-2003, gamers the world over began chomping at the bit.  Unfortunately, thanks to a compromised internal network; the theft of a portion of the game's source code; a couple of missed deadlines; and a tumultuous relationship with the game's distributor -- Vivendi Universal -- we all had to wait until November 2004 to get our hands on this gem.  We benchmarked Half-Life 2 with a long, custom- recorded timedemo that takes us along a cliff and through a few dilapidated shacks, battling the enemy throughout.  These tests were run at resolutions of 1,024x768 and 1,600 x 1,200 without any AA or aniso and with 4X anti-aliasing and 8X anisotropic filtering enabled concurrently.

 

Half Life 2 shows the ATI powered cards in a very favorable light, with even the X800 XL outperforming the more expensive GeForce 6800 GT.  As we've seen in all of the other benchmarks we've run thus far, the All-In-Wonder X800 XT performed similarly to the standard Radeon X800 XT. And only the Radeon X850 XT Platinum Edition was able to produce higher frame rates.


Tags:  ATI, XT, X8
Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

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