|Splinter Cell's version 1.2 patch includes three pre-recorded demos and incorporates a previously unavailable benchmarking tool. The demos included with the patch are somewhat limited by CPU performance, however, so we opted to use the custom "Oil Rig" demo created by the folks at Beyond 3D to test performance with this game. Beyond 3D's demo is targeted squarely at Pixel Shader performance. Shaders are used to render realistic-looking ocean water surrounding an oil rig in the demo and are also used to simulate a night vision effect for a brief period of time. Take note that antialiasing doesn't work with Splinter Cell in its current state. Due to this fact, we do not have any AA scores listed in the graphs below.|
Obviously, the Radeon X850 XT Platinum Edition, with its higher-clocked graphics core and memory outperformed all of the other cards in the Splinter Cell benchmark, but the All-In-Wonder X800 XT and standard X800 XT wasn't too far behind. At both of the resolutions we tested, all of the cards posted very good frame rates. The Radeon X800 XTs and X850 XT PE in particular performed very well, breaking the 60 FPS mark at 1600x1200.