Asus AX800 XT (Radeon X800 XT Platinum Edition)

 

Benchmarks / Comparisons With Wolfenstein: Enemy Territory
Q3 Engine Based Freebie

Wolfenstein: ET
We also ran through a batch of timedemos with the OpenGL game Wolfenstein: Enemy Territory. Wolfenstein: ET is a free, standalone multiplayer game that is based on the excellent Return to Castle Wolfenstein, that was released a few years back. It uses a heavily modified version of the Quake 3 engine, which makes it a very easy to use benchmarking tool. We created our own custom demo and used the built-in timedemo feature to check each card's frame-rate. The tests below were run at 1024x768 and again at 1600x1200, without anti-aliasing, with 4X AA, wand lastly with 4X AA and 16X anisotropic filtering enabled concurrently.

 

Although our custom Wolfenstein: Enemy Territory demo has lots of on-screen characters fighting in both indoor and outdoor scenes, it is not able to tax any of these high-end video cards when running at 1024x768.  At the lower resolution, all of the cards were basically CPU bound, except for the AX800 XT when anti-aliasing and anisotropic filtering were enabled in concert.  Bumping the resolution up to 1600x1200 puts a little strain on the cards, however.  At the higher resolution, the AX800 XT lagged slightly behind the GeForce cards when no AA was used, but the AX800 pulled ahead by over 10% when 4X AA and 16X aniso were used.


Tags:  Asus, ATI, Radeon, edition, XT, platinum, PLA, X8
Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

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