Asus AX800 XT (Radeon X800 XT Platinum Edition)

 

Benchmarks and Comparisons With Doom 3
The Wait is Over!.


Doom 3
id Software's games have long been pushing the limits of 3D graphics.  Quake, Quake 2 and Quake 3 were all instrumental to the success of 3D accelerators on the PC.  Now, years later with virtually every new desktop computer shipping with a 3D accelerator, id is at it again with the release of the visually stunning Doom 3.  Doom 3 is an OpenGL game using extremely high-detailed textures and a ton of dynamic lighting and shadows.  We ran benchmarks with Doom 3 set to its "High-Quality" mode, at resolutions of 1024x768 and 1600x1200 without AA or Aniso Filtering enabled and then with 4X AA, and with 4X AA and 16X Aniso enabled.

 

 

Ever since Doom 3 was first announced, NVIDIA has been claiming that their new GPUs were being "designed for Doom 3".  Now, with the full-release of the game on store shelves, it appears that this claim has some merit.  All of the NVIDIA powered cards, even the GeForce 6800 GT which is currently selling for about $200 less than the Asus AX800 XT, crush the XT by considerable margins of up to 37% at 1024x768.  Things remain gloomy for the AX800 XT at 1600x1200, where it loses out by margins ranging from 30-52%.  These scores were taking with the Catalyst 4.8 drivers, however.  ATi has made a beta version of the Catalyst 4.9 drivers available that offer increased performance with this game.  Let's take a look...


Tags:  Asus, ATI, Radeon, edition, XT, platinum, PLA, X8
Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

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