Tomb Raider: AOD
|Although Tomb Raider: Angel of Darkness won't be winning any "Game of the Year" awards, it is one of the more advanced DirectX games currently available. We've recorded a custom demo of Lara jogging through an indoor garden area in the "Prague3" map. When using the Pixel Shader 2.0 code path, this area of the game utilizes a DOF (depth of field) blurring effect to enhance the sense of depth and size. We ran our custom demo at a resolution of 1024x768 and then again at 1600x1200, using both the Pixel Shader 1.4 and 2.0 code paths (with and without 4x anti-aliasing enabled in the PS 2.0 tests).|
With our custom Tomb Raider benchmark, the Asus AX800 XT was dominant at 1024x768. When using the PS 1.4 code path at 1024x768, all of the cards performed similarly, but when using the PS 2.0 path, with and without anti-aliasing, the AX800 XT smoked all of the NVIDIA powered cards by over 20%. We saw more of the same when we raised the resolution up to 1600x1200, but this time around the AX800 XT's performance wasn't nearly as commanding and the GeForce 6800 Ultra Extreme Edition was able to pull ahead of the XT by a miniscule margin. The Asus AX800 XT was still able to stave off the standard GeForce 6800 Ultra and GeForce 6800 GT though.