Asus AX800 XT (Radeon X800 XT Platinum Edition)

 

Head-to-Head Performance With Unreal Tournament 2004
Epic's Next Smash Hit!

Unreal Tournament 2K4
Epic's "Unreal" games have been wildly popular, ever since the original Unreal was released in the late '90s. Unreal, Unreal Tournament, and then Unreal Tournament 2003, rapidly became some of our favorites, for both benchmarking and for killing a few hours when our schedules allowed! Epic recently released the latest addition to the franchise, Unreal Tournament 2004. We used a fully patched (v3120) full version of the game to benchmark these cards at resolutions of 1024x768 and 1600x1200, without any anti-aliasing, with 4x AA, and lastly with 4X AA and 16X aniso.

Unreal Tournament 2004 was essentially CPU bound at 1024x768, at all three test configurations.  All four of the cards we tested performed at similar levels, with the GeForce 6800 Ultra posting framerates that were marginally faster then the rest.  With Unreal Tournament 2004 running at 1600x1200 though, the performance deltas were much more pronounced.  At the higher resolution, the 6800 Ultra Extreme Edition led the pack when anti-aliasing was disabled and again when 4X AA was enabled, but with 4X anti-aliasing and 16X anisotropic filtering enabled concurrently, the AX800 XT was the fastest card in the pack by about 12%.


Tags:  Asus, ATI, Radeon, edition, XT, platinum, PLA, X8
Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

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