Acer Predator BiFrost Arc A770 OC Graphics Card Review: Intel On-Board
Baldur's Gate 3 Vulkan Benchmarks


We tested Baldur's Gate 3 in one of the most taxing parts of Act 1, the Emerald Grove. That's because Act 3 starts to become extremely heavy on the CPU, and our Zen 3-based Ryzen 7 5800X3D could bottleneck us, believe it or not. We're using the Vulkan API because it offers improved framerate stability on most systems, although Arc doesn't seem to particularly care for it. We wouldn't call a 70 FPS average "struggling", but the 1% lows on Arc in this game are noticeably worse than those of either the GeForce or Radeon cards in this comparison.
Counter-Strike 2 Vulkan Benchmarks


We say "sort-of" because while the Arc cards offer the lowest performance in our selection of GPUs, they're still not offering "bad" performance. In fact, both of our Radeon cards were actually rather stuttery in this game. We average the results of multiple runs, and because the stutters seem to be loading- or shader-compilation-related, they eventually tapered off and weren't present in later runs. As a result, the 1% lows look okay, but Arc is noticeably smoother than Radeon in this game despite the lower average framerate. If you tick FSR upscaling to "Quality" this game runs at over 100 FPS average on A770.
Phantasy Star Online 2 New Genesis Benchmarks


PSO2:NGS actually has a stand-alone benchmark utility, but we used the live game for testing instead, because the benchmark is based on the 1.0 version of the game and there have been considerable optimizations since then. Arc does pretty well in this test overall considering its supposed weakness in DirectX 11 titles. PSO2:NGS has always favored NVIDIA GPUs, but playing on Arc at these settings is a good experience. Unfortunately, the game doesn't support any advanced upscalers besides DLSS, so if you've got a 4K monitor you'll be stuck with FSR1 to shore up performance.
Starfield Benchmarks


Arc doesn't do particularly well here. The most recent patch for Starfield resolved major visual bugs that were present in the previous patch, and did improve performance significantly—if you can believe that. Performance is still far worse than it should be comparatively, though. Well, that's true for every GPU on this list—this is only 1080p, with no ray-tracing or virtual geometry in play (because the game doesn't support those features)—but it's especially true for Arc. The A750 actually crashed twice before we could finish the benchmark on the previous driver version, but it was stable on the current version.
Resident Evil 4 Remake DX12 Benchmarks


At these settings, every GPU here offers playable performance, but some are better-off than others. While the GeForce RTX 4060 Ti screams into first place, we have to note that Resident Evil 4 is absolutely starving for video RAM. We're using relatively conservative graphics settings so that the 8GB cards can compete on level footing. The 12GB RX 6750 XT and the 16GB Predator BiFrost card could make use of much higher settings for improved visual fidelity in this title and a couple of the others.
Elden Ring DX12 Benchmarks
Elden Ring is a game that needs no introduction, but in case you're somehow not familiar with 2022's game of the year, it's basically Dark Souls by way of Zelda. An open-world fantasy adventure with detailed graphics, the game got a patch that added ray-traced shadows and ambient occlusion back in March. We're testing with the game's standard graphics settings on Maximum, but with the ray-tracing quality on Medium because it mostly affects draw distance and the effects are too subtle to see very far in 1080p anyway.
There are a lot of unusual results in this game. The Radeon RX 7600 scores above the RTX 3060 Ti and the A770, while the RX 6750 XT outpaces the RTX 4060 Ti. Elden Ring is a game with weird performance characteristics overall, and so it doesn't really surprise us that Arc is under-performing a little here. Still, this game was really intended for a 30 FPS experience, so 46 FPS average is more than playable at these settings. Hopefully FromSoftware implements XeSS with the upcoming Shadow of the Erdtree DLC.
F1 2023 DX12 Benchmarks
F1 23 is the latest yearly installment of the Codemasters-developed F1 series published by Electronic Arts. Unlike some other yearly EA Sports releases, F1 continues to improve its technology every year, and F1 23 makes surprisingly heavy use of ray-tracing including a new global illumination solution that looks fantastic.
Ratchet & Clank: Rift Apart Benchmarks
This game was a bit of a surprise release on PC. Announced less than two months before it launched, Insomniac's third-person blast-'em-up was an early showcase title for the PlayStation 5 and its novel (for consoles) solid-state storage. The game supports the whole cornucopia of rendering technologies on PC, which makes it a pretty good benchmark even if it doesn't have a canned test.
Don't mind the paired 60 FPS average results there; they're not hitting a cap, it's just a coincidence. 58 FPS average is more than good enough in this title, and the framerate stability is great. The 16GB of RAM on the Predator BiFrost card gives you room to ratchet (heh) up the settings to Ultra, if you want, and this game supports XeSS, too, so you can crank up the resolution without sacrificing much performance. All in all, this is a great showing for Arc.
Hogwarts Legacy Ray-Tracing Benchmarks


Arc does well again in Hogwarts. While the GeForce cards can flex their ray-tracing might here, Arc isn't too far behind. Furthermore, there's an advantage here for Arc that won't show up in a benchmark chart, and that's the extra video RAM for texture streaming. Hogwarts Legacy can easily use 11GB of video RAM, or even more if you're playing in higher resolutions. The game implements texture streaming to run on GPUs with less memory, but this can cause rather visible defects as textures slowly stream in. You won't see any of that on the Predator BiFrost card. This game supports XeSS, too, so your real performance will actually be even better than this.
Cyberpunk 2077 Ray-Tracing Benchmarks

Our first set of Cyberpunk 2077 benchmarks are using the standard hybrid render mode, where most of the game scene is rasterized normally before ray-traced effects are layered over it. We select the RT Ultra preset before ticking the lighting setting to "Psycho", enabling full ray-traced global illumination. Since this is quite heavy even at 1080p, we use each vendor's own "Quality" upscaling to keep performance at a playable level.

It might not be able to keep up with NVIDIA's GPUs on this metric, but Arc ain't bad at ray-tracing. Particularly notable is that the frame-rate stability here is especially good. We'd be remiss if we didn't mention that this game supports DLSS frame generation, though; the RTX 4060 Ti could be running nearly twice as fast.

As a sort of test for future-proofing, we also ran benchmarks in the game's path-traced RT Overdrive mode. Given how taxing this mode is, we let upscaling fall back to "Performance", giving us an input resolution of 960×540, but it still looks pretty darn good on the GeForce cards thanks to DLSS ray reconstruction. The Arc story here is completely different from the regular benchmark; while Arc handles Cyberpunk 2077's standard ray-tracing with relative aplomb, it falls down in path-tracing mode. This is a bummer, but even the potent Radeon RX 6750 XT can't deliver playable performance here, so it's fairly unlikely that this was going to work in any case.