Xbox Boss Addresses Mid-Generation Game Console Refresh Rumors At Gamescom

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Can you believe we're approaching the third anniversary of the release of the Xbox Series X? (That's also the 10th anniversary of the release of the Xbox One, by the by.) Given that three years was the same gap between the release of the PlayStation 4 and its "Pro" derivative, some people have started to wonder if we'll be betting "Pro" consoles this time around as well.

Xbox boss Phil Spencer says "no." In fact, he specifically said "no, no," and also that his group is focused right now on the new Xbox Series S with extra storage that was announced during Summer Game Fest. Phil was quite clear in a brief interview with IGN that he thinks we're at the "end of the beginning" of the Xbox Series X's life cycle, and that developers haven't been able to wring all of the performance out of it yet.

xbox series s carbon black
The new Series S Carbon Black with 1TB of storage will be $349 on 9/1.

It's easy to understand why fans are looking for faster hardware. When the Xbox Series X came out three years ago, it was broadly competitive with upper-midrange gaming PCs at the hilariously-low price of $500. Since then, even if we look only at AMD hardware, the company has made incredible strides in both CPU and GPU performance—and that's not even to talk about what Intel and NVIDIA have been up to.

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Comparing the Xbox Series X against a current-generation gaming PC, it's a slaughter. But does that actually make for better games? Phil says no. "I just look at what goes on on PC with high-end GPUs and high-end CPUs, and it's not always just about pixel count or frame resolution [...] there's a bunch of things that go into what makes a game look and feel great, and we have a ton of headroom as an industry there."

Love him or hate him, Spencer makes an excellent point. The Nintendo Switch came out at the same time as the last-gen Xbox One X, and even then it was using two-year-old under-clocked tablet hardware. That machine is woefully weak compared even to the last-generation consoles and the Steam Deck, yet The Legend of Zelda: Tears of the Kingdom is arguably the best game to come out this year, and certainly one of the top three if not the best.

zelda log transporter
Need to move a bunch of logs? Build a truck. It just works.

That's because Zelda pairs tried-and-true technology with innovative game design that encourages emergent gameplay, giving players immense agency to solve the challenges that the game presents to them. This concept of player agency is exactly why gamers are gobbling up Baldur's Gate 3 right now, and it also underpins the popularity of FromSoftware's games, like Elden Ring and the releasing-today Armored Core VI: Fires of Rubicon.

There have been persistent rumors of a mid-generation refresh over on the PlayStation side of things, but more recent leaks seem to imply that there won't be any such thing, and that instead, we'll see a new revision of the PlayStation 5 hardware with the same capabilities, but with the optical drive becoming an optional accessory. This lets Sony manufacture just one version of the hardware, and then it can sell bundles that either pack in or omit the optical drive, mirroring the two different models currently available.

If we delve into the realm of hypotheticals, it's a little hard to imagine what AMD would really have to offer Sony or Microsoft for an upgraded console beyond making a bigger and badder chip. While there have been significant architectural improvements on the CPU side of things—Zen 4 is faster than Zen 2, clock for clock—much of the performance gain there has actually been due to continual ramping of clock rates, which means higher power consumption.

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RDNA 3 is theoretically twice as fast as RDNA 2, but that rarely pans out.

Along similar lines, while RDNA 3 does have architectural improvements over RDNA 2, the main gain between the Radeon RX 6950 XT and the Radeon RX 7900 XTX is that the latter GPU is 50% wider, both in terms of shader engines and in terms of memory bus width. A new console APU that is a marked improvement over current-gen would simply have to be a very large chip. That would make those systems considerably more expensive, likely up into the $800 or $900 range at a minimum, and game consoles historically don't perform well at those price points.

Still, the post-COVID world is a different place, and clearly there are a lot of gamers with sufficient disposable income to buy $1000+ graphics cards. We expect that there would likely be a fair few console gamers who would be willing to pay $900 or even more for a super-fast console that can handle true 4K gaming without upscaling. We do think Sony and Microsoft would be better-served waiting for RDNA 3.5 or RDNA 4, though.