Items tagged with fsr 2.0

NVIDIA's DLSS is one of those few technologies that comes along every so often and legitimately delivers the seemingly impossible: more with less. AMD's first attempt at challenging DLSS wasn't quite as advanced; while the original FidelityFX Super Resolution had its advantages, the image quality wasn't always in the... Read more...
Have you played the PC version of 2018's God of War? Despite the lack of a subtitle, it's the 4th main-series game in the franchise, and whatever your feelings on the title, its PC port was patiently crafted with love and care. It has quality keyboard and mouse controls as well as excellent performance. If you... Read more...
AMD's original implementation of its FidelityFX Super Resolution technique, while good, was not quite on the same level as NVIDIA's DLSS solution in many circumstances. FSR has its advantages, to be clear—it's super-easy to implement and it has a low performance cost—but it wasn't a massive visual upgraded over the... Read more...
AMD's FSR 1.0 was a solid first effort by the company, but as is the case with any new technology, there is always room for improvement. FSR 1.0 is mostly a post-processing filter that attempts to make a blurry, low-resolution image look clearer by applying a sharpening filter. It's better than a linear upscale, but... Read more...
We're rapidly approaching the end of Q1, and you know what that means: it's time for AMD's software team to tell us what they've been up to over the last year. Every year around this time, AMD publishes a landmark driver release, and usually, it comes with a name change or the debut of a fancy new feature. There's... Read more...