Shuttle SDXi Barebones System

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Benchmarks with Quake 4 and F.E.A.R.

 

Benchmarks with Quake 4 v1.3
OpenGL Gaming Performance

For our next set of tests, we benchmarked all of the test systems using a custom single-player Quake 4 timedemo. Here, we installed the game's official v1.3 point release which is SMP capable and ran the benchmark with the resolution set at 640x480, and configured the game to run at its "Low-Quality" graphics setting. Although Quake 4 typically taxes today's high-end GPUs, when it's configured at these minimal settings, it is much more CPU and memory bandwidth-bound than anything else.

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In this test, the ASUS P5W DH Deluxe posted a nominal lead of roughly 5 FPS while the Athlon X2 6000+ test machine trailed no less than 11 FPS.

Benchmarks with F.E.A.R. v1.08
DirectX 9 Gaming Performance

For our last set of game tests, we moved on to more in-game benchmarking with F.E.A.R. When testing processors with F.E.A.R., we drop the resolution to 640x480 and reduce all of the in-game graphical options to their minimum values to isolate CPU and memory performance as much as possible.  However, the in-game "effects" and "advanced computer options" settings, which control the level of detail for F.E.A.R.'s physics engine and particle system, are left at their maximum values, since these actually do place some load on the CPU rather than GPU.  

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Once again, the ASUS P5W DH Deluxe posted a marginal lead over the Shuttle SDXi, with a 7FPS gain.  Again, the Athlon X2 6000+ system trailed significantly, this time by 14 FPS at minimum.


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