Wolfenstein: ET is a free, standalone multiplayer game that is based on the original Return to Castle Wolfenstein, that was released a few years back. It uses a heavily modified version of the Quake 3 engine which makes it a very easy to use benchmarking tool. We ran the test using the "Fastest" setting at a low resolution of 640X480, using 16-bit color and textures. Running this test with a high-end graphics card, at these minimal settings, isolates processor and memory performance, with very little emphasis placed on the graphics subsystem.
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Wolfenstein: Enemy Territory |
OpenGL Quake Engine Gaming |
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As we suspected, the two Prescott core P4 560 systems fell behind the P4 3.46GHz Extreme Edition setup with its 2MB of L2 cache. The P4 EE has a 5% advantage over the fastest P4 560 score and the i925XE based P4 560 test system has a small 3% advantage over the Shuttle SB77G5. However, once again for a SFF PC, these scores are more than respectable.
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Unreal Tournament 2004 |
DirectX Gaming Performance |
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Epic's Unreal Tournament 2004 give us a slightly different picture on performance oddly enough, versus our Wolf ET test. While the OpenGL based Wolfenstein engine is affected more so by system memory bandwidth, UT2004 seems to be a bit more CPU intensive and the Shuttle SB77G5 put up a strong showing here, just edging out the i925XE reference system with an identical processor installed.