Unreal Tournament 2004 - DX8 Gaming
Next we delved into the gaming side of things a bit and performed some low-resolution benchmarking with Epic's Unreal Tournament 2004. We specifically used a "Low-Quality" game setting with UT2004, which allowed us to isolate CPU and memory performance with little burden on the graphics subsystem.
Our first traditional gaming test reports a very different picture of performance versus many of the other types of benchmarks we've shown you thus far. As you can see, dual-core and multi-threaded CPU resources afford no advantage in UT2004's aging game engine. New forthcoming Epic titles will undoubtedly make use of multi-threading on some level, but for now, the Athlon 64s have their typical gaming edge over Intel's Pentium 4 EE 3.73GHz chip, and from there the clock speeds and relative performance results scale accordingly.