Origin PC EON15-S Review: A Svelte, Sensibly-Priced Gaming Laptop
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Based on Epic’s Unreal Engine 3, BioShock Infinite takes you (as former Pinkerton agent Booker DeWitt) to the mysterious, flying city of Columbia. You find yourself helping Elizabeth, who soon turns out to have unusual powers. The game offers a first person shooter (FPS) style view but the storyline is as compelling as the battles and Bioshock Infinite has won awards and praise for its story and art design.

What we saw from synthetic 3D benchmarking has translated over into our real-world benchmarks, starting with Bioshock Infinite. That is not a bad thing—the EON15-S averaged better than 73 frames per second, which is more than enough to sustain a smooth, playable experience. And once again, it managed to edge in front of the Inspiron setup.
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Monolith’s surprisingly fun Orc-slaying title Middle Earth: Shadow of Mordor, delivers a ton of visual fidelity even at the lowest quality settings. So, to maximize the eye-candy on this high-end laptop, we ran the game’s High quality benchmark routine at a couple of resolutions, topping out at the native resolution of the Razer Blade’s panel. All the game's graphics-related options were enabled, along with FXAA and Camera Blur...


Performance slipped a little bit here compared to the Inspiron, which could be due to driver differences, having more background tasks running, or the computer gods deciding to mix things up. Regardless, we again see playable framerates up through 1920x1080, and triple digit framerates when dropping down to 1280x720.
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Rise of the Tomb Raider has hit the PC and landed in our gun sights for graphics, gameplay and performance analysis. The game launched on the Xbox family of consoles first and has since been ported to PC thanks to NIXXES Software. It’s a competent console to PC port updated with many graphics settings and effects to tweak and dial to your particular tastes and system capabilities. Some of the rendering and effects features include, Ambient Occlusion, Depth of Field, Dynamic Foliage, Bloom shader effects, Tessellation and several more.
We also ran the game's benchmark using its DX12 code path.

