NVIDIA SHIELD Tegra 4 Android Gaming Portable

Next up, we have some numbers from the SunSpider JavaScript benchmark. According to the SunSpider website:

This benchmark tests the core JavaScript language only, not the DOM or other browser APIs. It is designed to compare different versions of the same browser, and different browsers to each other. Unlike many widely available JavaScript benchmarks, this test is:

Real World - This test mostly avoids microbenchmarks, and tries to focus on the kinds of actual problems developers solve with JavaScript today, and the problems they may want to tackle in the future as the language gets faster. This includes tests to generate a tagcloud from JSON input, a 3D raytracer, cryptography tests, code decompression, and many more examples. There are a few microbenchmarkish things, but they mostly represent real performance problems that developers have encountered.

Balanced - This test is balanced between different areas of the language and different types of code. It's not all math, all string processing, or all timing simple loops. In addition to having tests in many categories, the individual tests were balanced to take similar amounts of time on currently shipping versions of popular browsers.

Statistically Sound - One of the challenges of benchmarking is knowing how much noise you have in your measurements. This benchmark runs each test multiple times and determines an error range (technically, a 95% confidence interval). In addition, in comparison mode it tells you if you have enough data to determine if the difference is statistically significant.

JavaScript testing
JavaScript Android and iPhone testing

Chalk up another dominant performance for the NVIDIA SHIELD. In the Sunspider benchmark, nothing else even came close.

Rightware Browsermark
Web Browsing Performance

The NVIDIA SHIELD also put up an impressive score in the Browsermark test, outpacing every other mobile device by a wide margin.
 


Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

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