NVIDIA GeForce RTX 2060 Review: Reasonably Priced Ray Tracing

Next up, we’ve got some benchmark scores from FarCry 5, the latest installment in the storied franchise. Like its predecessors, FarCry 5 is a fast-action shooter set in an open world environment with lush visuals and high graphics fidelity. The game takes place in a fictional county in Montana, where a cult has taken over control of the area. We tested all of the graphics cards here at multiple resolutions using Ultra Quality settings to see how they handled this recently-released AAA title.

Far Cry 5 
The Dunia Engine Lives On

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FarCry 5 

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The GeForce RTX 2060 lands smack dab in between the GeForce GTX 1080 and Radeon RX Vega 64 in the FarCry 5 benchmark. All of the cards put up playable numbers at 1080p, but the GTX 1070 is the cut-off point once the resolution is increased to 1440p, if you're the type that likes to maintain a smooth 60 FPS+.

Final Fantasy XV
Freshly Updated With DLSS Support
Deep Learning Super Sampling, or DLSS, is one of the GeForce RTX series’ stand-out features. When employed, DLSS should offer image quality on par with or better than other anti-aliasing techniques, but with a much smaller performance hit.
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Final Fantasy XV

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Obviously, we only have DLSS scores on the GeForce RTX series cards, since the others don't support it. As you can see, DLSS has the potential to really change the game. The GeForce RTX 2060 finished well behind the GeForce GTX 1080 when both cards employ TAA. Switch over to DLSS though and the GeForce RTX 2060 just out to a massive lead.

Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

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