NVIDIA GeForce RTX 2060 Review: Reasonably Priced Ray Tracing

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GeForce RTX 2060 - Tomb Raider And Strange Brigade

Rise of the Tomb Raider is a sequel to the 2013 reboot of the Tomb Raider franchise, which takes protagonist Lara Croft back to her explorative “tomb raiding” roots in a deep origin story. The game, however, was updated and enhanced with new gameplay and combat mechanics. The engine was updated as well, and offers DirectX 12 support, along with some stunning visuals. The benchmark outputs results from a number of maps; we’re reporting numbers from the “Geothermal Valley” here, along with the average score of all the maps. The game’s maximum “Very High” graphics preset was used, and all graphics-related options were enabled as well.

Shadow Of The Tomb Raider
DirectX 12 Benchmarks

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Shadow Of The Tomb Raider

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In this latest addition to the Tomb Raider franchise, the GeFoce RTX 2060 drops in just behind the GeForce GTX 1080, but significantly outpaces the GTX 1070 and 1060 at both resolutions.

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The 95 percentile frame rates show the GeForce RTX 2060 about 3 - 5% behind the GTX 1080, but performing far better than the GTX 1070 and 1060.

Strange Brigade
DirectX 12 (Or Vulcan!) Benchmarks
Strange Brigade is a third-person action game set in Egypt in the 1930s that takes gamers on an various adventures to explore ruins, solve puzzles, and uncover valuable treasures, while also blasting through an array of un-dead enemies. This game has both DirectX and Vulcan code paths and makes use of Asynchronous Compute as well. We tested Strange Bridge with its Ultra graphics preset with A-Sync compute enabled at a couple of resolutions.
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Strange Brigade

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The performance trend in Strange Brigade mirrors that of Shadow Of The Tomb Raider above. Once again we see the GeForce RTX 2060 landing just behind the GTX 1080 and Vega 64, but well ahead of the lower-end, Pascal-based GeForces.

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Render times in Strange Brigade show the GeForce RTX 2060 offering a similar max frame time to the GeForce GTX 1070, but significantly better average and minimum frame times. 

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