NVIDIA GeForce RTX 2060 Review: Reasonably Priced Ray Tracing

Monolith’s surprisingly fun Orc-slaying title Middle Earth: Shadow of War, delivers a ton of visual fidelity even at its lower quality settings. So, to maximize the eye-candy on these high-end graphics cards, we used the game’s Ultra quality preset and ran the benchmark routine at a couple of resolutions, topping out at 4K -- or, excuse us, 3840x2160 for the sticklers out there. All of the game's graphics-related options were enabled, along with Temporal AA and Camera Blur. We should note this is the latest installment in the successful game series and our review of Shadow of War is right here, if you'd like to catch up on the happenings in Middle Earth.

Middle Earth: Shadow of War Performance
Glorious Orc-Slaying Action

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Middle-Earth: Shadow of War

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The GeForce RTX 2060 trades blows with the GeForce GTX 1080 in this game; though it trails slightly at 1080p it is a dead heat at 1440p.

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The frame and render times complete the picture. Here, you can see the RTX 2060 and GTX 1080 put up the exact same scores at 1440p, and the GTX 1080 completed the work a hair faster at 1080p.

F1 2018
DirectX 11 Gaming Performance
F1 2018 is Codemaster’s latest Formula One racing simulation, and like previous version of the game, it sports impressive visuals with DX11 support (though a DX12 code path is currently in beta). We tested the game configured with its Ultra graphics preset, but with SSRT shadows enabled at resolutions of 1920x1080 and 2560x1440 with temporal anti-aliasing enabled.

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F1 2018

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The GeForce RTX 2060 and GeForce GTX 1080 once again finished right on top of each other, and both outpaced the Radeon RX Vega 64.

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The frame time data tells the same story as the average frame rates, with the GeForce RTX 2060 cranking out frames ever so slightly faster than the GeForce GTX 1080 on average, in this game at least.

Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

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