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S. T. A. L. K. E. R. - Call of Pripyat

For notebook GPUs, S.T.A.L.K.E.R. - Call of Pripyat could very well be "the new Crysis".  It was punishing on both of our competitive notebook configurations.
S. T. A. L. K. E. R. - Call of Pripyat
DX11 Gaming Performance


Call of Pripyat is the third game in the STALKER series and employs DX11 rendering in its game engine. This benchmark is based on one of the locations found within the latest game. Testing includes four stages and utilizes various weather conditions, as well as different time of day settings. It offers a number of presets and options, including multiple versions of DirectX, resolutions, antialiasing, etc. We conducted our testing with DX11 enabled, various resolution settings, and different image quality levels.  Tessellation was also enabled as well.


With the built-in game test and benchmark tool dialed up to 1920X1080, frame rates for either GPU are basically unplayable.  That said, the GeForce GTX 480M offered 25% higher frame rates in general and over 30% higher frame rates with higher levels of AA turned on.

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