NVIDIA GeForce GTX 1660 Ti Review: Turing Under $300

Rise of the Tomb Raider is a sequel to the 2013 reboot of the Tomb Raider franchise, which takes protagonist Lara Croft back to her explorative “tomb raiding” roots in a deep origin story. The game, however, was updated and enhanced with new gameplay and combat mechanics. The engine was updated as well, and offers DirectX 12 support, along with some stunning visuals. The benchmark outputs results from a number of maps; we’re reporting numbers from the “Geothermal Valley” here, along with the average score of all the maps. The game’s maximum “Very High” graphics preset was used, and all graphics-related options were enabled as well.

Shadow Of The Tomb Raider
DirectX 12 Benchmarks

Shadow Tomb Raider
Shadow Of The Tomb Raider

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The GeForce GTX 1660 Ti lands smack dab in the middle of the GTX 1070 and RTX 2060 at both resolutions in Shadow of the Tomb Raider and outpaces the GeForce GTX 1060 by a wide margin.

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The 95% frame rates also show the GeForce GTX 1660 Ti outrunning the GTX 1060 and GTX 1070, but falling behind the RTX 2060 by about 10%.

Strange Brigade
DirectX 12 (Or Vulcan!) Benchmarks
Strange Brigade is a third-person action game set in Egypt in the 1930s that takes gamers on an various adventures to explore ruins, solve puzzles, and uncover valuable treasures, while also blasting through an array of un-dead enemies. This game has both DirectX and Vulcan code paths and makes use of Asynchronous Compute as well. We tested Strange Bridge with its Ultra graphics preset with A-Sync compute enabled at a couple of resolutions.
strange brigade
Strange Brigade

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Things took a turn for the worse in Strange Brigade. Here, the GeForce GTX 1660 Ti can't quite keep pace with the GeForce GTX 1070, though it is significantly faster than the GTX 1060.

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Render times in Strange Brigade tell the same story as the frame rates -- the GeForce GTX 1660 Ti takes longer than the 1070 to churn through the workload and pump frames out to the screen...

Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

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