Monolith’s surprisingly fun Orc-slaying title Middle Earth: Shadow of War, delivers a ton of visual fidelity even at its lower quality settings. So, to maximize the eye-candy on these high-end graphics cards, we used the game’s Ultra quality preset and ran the benchmark routine at a couple of resolutions, topping out at 4K -- or, excuse us, 3840x2160 for the sticklers out there. All of the game's graphics-related options were enabled, along with Temporal AA and Camera Blur. We should note this is the latest installment in the successful game series and our review of Shadow of War is right here, if you'd like to catch up on the happenings in Middle Earth.
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Middle Earth: Shadow of War Performance
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Glorious Orc-Slaying Action
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Middle-Earth: Shadow of War
Middle Earth: Shadow Of War behaved very much like 3DMark Fire Strike. In this game, the
Radeon RX 590 pulls ahead of the GeForce GTX 1660 Super cards by a couple of frames per second and the Supers end up finishing right about on par with the GTX 1660 Ti.
The frame and render time data jibes with the frame rates above (as it should), and shows the GeForce GTX 1660 Super and Ti cards taking a touch longer to crank through the workloads than the
Radeon RX 590.
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Shadow Of The Tomb Raider |
DirectX 12 Benchmarks |
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Rise of the Tomb Raider is a sequel to the 2013 reboot of the Tomb Raider franchise, which takes protagonist Lara Croft back to her explorative “tomb raiding” roots in a deep origin story. The game, however, was updated and enhanced with new gameplay and combat mechanics. The engine was updated as well, and offers DirectX 12 support, along with some stunning visuals. The benchmark outputs results from a number of maps; we’re reporting numbers from the “Geothermal Valley” here, along with the average score of all the maps. The game’s maximum “Very High” graphics preset was used, and all graphics-related options were enabled as well.
Shadow Of The Tomb Raider
The GeForce GTX 1660 Super cards from Gigabyte and ASUS jumped out to a massive lead over the Radeon RX 590 in Rise Of The
Tomb Raider and finished only a few frames per second behind the RTX 2060.
The 95% frame rate data shows a similar trend, the the GTX 1660 Supers and Ti cards finishing right on top of each other, and only a couple of frames per second behind the more expensive
GeForce RTX 2060.
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Strange Brigade |
DirectX 12 (Or Vulcan!) Benchmarks |
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Strange Brigade is a third-person action game set in Egypt in the 1930s that takes gamers on an various adventures to explore ruins, solve puzzles, and uncover valuable treasures, while also blasting through an array of un-dead enemies. This game has both DirectX and Vulcan code paths and makes use of Asynchronous Compute as well. We tested Strange Bridge with its Ultra graphics preset with A-Sync compute enabled at a couple of resolutions.
The performance trend in Strange Brigade mirrors what we saw in Rise Of The Tomb Raider. Once again, the GeForce GTX 1660 Super and 1660 Ti cards are tightly grouped, but well ahead of the Radeon RX 590. The more expensive Radeon RX
Vega cards have a clear advantage in this game, however.
Render times in Strange Brigade tell essentially the same story as the frame rate date and show the new GeForce GTX 1660 Super cards cranking out the frames faster than the
Radeon RX 590, and lower end GeForces...