NVIDIA GeForce GT 640M: Kepler Goes Mobile

Metro 2033 Performance


 Metro 2033
 DirecX11 Gaming Performance


Metro 2033

Metro 2033 is your basic post-apocalyptic first person shooter game with a few rather unconventional twists. Unlike most FPS titles, there is no health meter to measure your level of ailment, but rather you’re left to deal with life, or lack there-of more akin to the real world with blood spatter on your visor and your heart rate and respiration level as indicators. The game is loosely based on a novel by Russian Author Dmitry Glukhovsky. Metro 2003 boasts some of the best 3D visuals on the PC platform currently including a DX11 rendering mode that makes use of advanced depth of field effects and character model tessellation for increased realism. This title also supports NVIDIA PhysX technology for impressive in-game physics effects. We tested the game resolutions of 1280X720 and 1024X768 with adaptive anti-aliasing and in-game image quality options set to their High Quality mode, with DOF effects disabled.




Historically, we have setup our Metro 2033 testing to lighter workloads and a DX10 rendering mode, for all but high-end desktop replacement notebooks.  Even the venerable Alienware M14x broke into a hard sweat when set to DX11 rendering.  Metro is a proverbial ball buster.  However, even when set to DX11 rendering effects, the GeForce GT 640M-infused Acer Timeline Ultra M3 still manages to outpace the previous generation GeForce GT 555M in the Alienware machine.  Drop the rendering mode back to DX10 settings and that gap widens even further.


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