NVIDIA GeForce 7800 GTX

Performance Comparisons with Chronicles of Riddick: Escape From Butcher Bay
Details: http://www.riddickgame.com/

Chronicles of Riddick
Starbreeze Studios is responsible for creating the surprisingly good game, The Chronicles of Riddick: Escape From Butcher Bay. Those familiar with the movie will recall Butcher Bay was one of the prison options on tap for the main character. While the movie never actually made it to Butcher Bay, we find the main character right at home in this first person shooter that's powered by the proprietary Starbreeze Engine. Not only does The Chronicles of Riddick - Escape From Butcher Bay boast excellent game play with impressive visuals and a mature story line, but the Chronicles of Riddick also proves to be a tough challenge and a game actually worth buying, which makes it an excellent addition to our suite of custom benchmarks.

 

The new GeForce 7800 GTX put up one of its more dominating performances in our custom Chronicles of Riddick benchmark. In this test, the GeForce 7800 GTX was outperformed by only the GeForce 6800 Ultra SLI configuration. None of the other single-card configurations could keep up, though; the GTX was between 20% and 107% faster than any of them. Coupling a pair of GeForce 7800 GTX cards together increased performance dramatically in every test configuration.  In fact, a pair of 7800 GTX running in SLI mode at 1,600 x 1,200 with 4X anti-aliasing and 16x anisotropic filtering enabled, just barely missed breaking the 50 FPS mark, which was over twice as fast as any single card configuration we tested with the exception of the single GeForce 7800 GTX.


Tags:  Nvidia, GeForce, GTX, force, GT, 7800, 780, id
Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

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