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Performance Comparisons with Doom 3 - Single Player |
Details: http://www.doom3.com/ |
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Doom 3
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id Software's games have long been pushing the limits of 3D graphics. Quake, Quake 2, and Quake 3 were all instrumental in the success of 3D accelerators on the PC. Now, many years later, with virtually every new desktop computer shipping with some sort of 3D accelerator, id is at it again with the visually stunning Doom 3. Like most of id's previous titles, Doom 3 is an OpenGL game that uses extremely high-detailed textures and a ton of dynamic lighting and shadows. We ran this batch of Doom 3 single player benchmarks using a custom demo with the game set to its "High-Quality" mode, at resolutions of 1,280 x 1,024 and 1,600 x 1,200 without anti-aliasing enabled and then again with 4X AA and 8X aniso enabled simultaneously. |
NVIDIA's traditional dominance in Doom 3 obviously continues with the launch of the GeForce 7800 GTX. Although the Radeon X850 XT Platinum Edition was able to close the gap somewhat, with respect to its performance versus NVIDIA's previous flagship the GeForce 6800 Ultra, the Radeon X850 XT Platinum Edition can't hold a candle to the GeForce 7800 GTX. In our custom single-player Doom 3 benchmark, the new 7800 GTX, with its higher fill rate, superior memory bandwidth, and better compute performance, was between 34% and 107% faster than its direct competition at 1,280 x 1,024. And with the resolution cranked up to 1,600 x 1,200 the GTX was up to 122% faster than any other single card. A pair of GeForce 7800 GTX cards running in SLI mode obviously posted scores even higher than the single card setup. The 7800 GTX SLI rig outpaced every other system configuration we tested by huge margins, ranging from 11% to 227%.