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F.E.A.R.

Performance Comparisons with F.E.A.R
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F.E.A.R
One of the most highly anticipated titles of 2005, Monolith's new psychological thriller F.E.A.R promises to be as thrilling to the mind as it is to the eyes. Taking a look at the minimum system requirements, we see that you will need at least a 1.7GHz Pentium 4 with 512MB of system memory and a 64MB graphics card that is a Radeon 9000 or GeForce4 Ti-class or better to adequately run the game. Using the full retail release of the game patched to v1.02, we put the graphics cards in this review through their paces to see how they fared with a promising new title. Here, all graphics settings within the game were set to the maximum values, but with soft shadows disabled. Benchmark runs were then completed at resolutions of 1280x1024 and 1600x1200, with and without anti-aliasing and anisotropic filtering enabled.

 

F.E.A.R. turned out to be another game where the GeForce cards put up a dominant performance. Just like we saw in the Splinter Cell benchmark, the GeForce 6800 GS and GeForce 6800 GT were right on top of each other, with a slight edge going to the GT thanks to its higher peak fillrate and sixth vertex engine. Once again, the Radeon X1600 XT couldn't keep pace with the other cards we tested, but the Radeon X800 XL was fairly strong once anti-aliasing and anisotropic filtering were enabled.

Tags:  Nvidia, GeForce, force, 680, id

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