NVIDIA GeForce 6800 GS

Performance Comparisons with F.E.A.R
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F.E.A.R
One of the most highly anticipated titles of 2005, Monolith's new psychological thriller F.E.A.R promises to be as thrilling to the mind as it is to the eyes. Taking a look at the minimum system requirements, we see that you will need at least a 1.7GHz Pentium 4 with 512MB of system memory and a 64MB graphics card that is a Radeon 9000 or GeForce4 Ti-class or better to adequately run the game. Using the full retail release of the game patched to v1.02, we put the graphics cards in this review through their paces to see how they fared with a promising new title. Here, all graphics settings within the game were set to the maximum values, but with soft shadows disabled. Benchmark runs were then completed at resolutions of 1280x1024 and 1600x1200, with and without anti-aliasing and anisotropic filtering enabled.

 

F.E.A.R. turned out to be another game where the GeForce cards put up a dominant performance. Just like we saw in the Splinter Cell benchmark, the GeForce 6800 GS and GeForce 6800 GT were right on top of each other, with a slight edge going to the GT thanks to its higher peak fillrate and sixth vertex engine. Once again, the Radeon X1600 XT couldn't keep pace with the other cards we tested, but the Radeon X800 XL was fairly strong once anti-aliasing and anisotropic filtering were enabled.


Tags:  Nvidia, GeForce, force, 680, id
Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

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