NVIDIA GeForce 6800 GS

Performance Comparisons with FarCry v1.33
Details: http://www.farcry.ubi.com/

FarCry
If you've been on top of the gaming scene for some time, you probably know that FarCry was one of the most visually impressive games to be released on the PC this past year. Courtesy of its proprietary engine, dubbed "CryEngine" by its developers, FarCry's game-play is enhanced by Polybump mapping, advanced environment physics, destructible terrain, dynamic lighting, motion-captured animation, and surround sound. Before titles such as Half-Life 2 and Doom 3 hit the scene, FarCry gave us a taste of what was to come in next-generation 3D Gaming on the PC. We benchmarked the graphics cards in this review with a custom-recorded demo run taken in the "Catacombs" area checkpoint, at various resolutions without anti-aliasing or anisotropic filtering enabled, and then with 4X AA and 16X aniso enabled concurrently.

 

We had another virtual photo-finish with our custom FarCry benchmark. Without an additional pixel processing employed, the GeForce 6800 GT, GeForce 6800 GS and Radeon X800 XL finished one, two and three at both resolutions, with a maximum of only 6 frames per second separating the three cards. The Radeon X1600 XT lagged behind the competition by hefty margins, though. When we enabled anti-aliasing and anisotropic filtering, however, the three top cards reversed their positions, with the Radeon X800 XL finishing first, followed by the GS and then the GT, by margins ranging from about 4 to 9 frames per second.


Tags:  Nvidia, GeForce, force, 680, id

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