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Performance Comparisons with Doom 3 |
Details: http://www.doom3.com/ |
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Doom 3
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id Software's games have long been pushing the limits of 3D graphics. Quake, Quake 2, and Quake 3 were all instrumental in the success of 3D accelerators on the PC. Now, many years later, with virtually every new desktop computer shipping with some sort of 3D accelerator, id is at it again with the visually stunning Doom 3. Like most of id's previous titles, Doom 3 is an OpenGL game that uses extremely high-detailed textures and a ton of dynamic lighting and shadows. We ran this batch of Doom 3 single player benchmarks using a custom demo with the game set to its "High-Quality" mode, at resolutions of 1,280 x 1,024 and 1,600 x 1,200 without anti-aliasing enabled and then again with 4X AA and 8X aniso enabled simultaneously. |
It's all NVIDIA in our custom Doom 3 benchmark. Here, the GeForce 6800 GS and GeForce 6800 GT perform at near identical levels with anti-aliasing and anisotropic filtering disabled -- less than 1 frame per second separate the two cards at both resolutions. With anti-aliasing and aniso enabled, however, the GeForce 6800 GT pulls ahead of the GS by 12% to 15% depending on the resolution.