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Performance Comparisons with Quake 4 |
Details: http://www.quake4game.com/ |
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Quake 4
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id Software, in conjunction with developer Raven, recently released the latest addition to the wildly popular Quake franchise, Quake 4. Quake 4 is based upon an updated and slightly modified version of the Doom 3 engine, and as such performance characteristics between the two titles are very similar. Like Doom 3, Quake 4 is also an OpenGL game that uses extremely high-detailed textures and a ton of dynamic lighting and shadows, but unlike Doom3, Quake 4 features some outdoor environments as well. We ran this these Quake 4 benchmarks using a custom demo with the game set to its "High-Quality" mode, at resolutions of 1,280 x 1,024 and 1,600 x 1,200 without anti-aliasing enabled and then again with 4X AA and 8X aniso enabled simultaneously. |
We recorded and absolutely murderous demo for our new Quake 4 benchmark. Our custom demo takes us from an outdoor environment in the "Dispersal" map, into a long corridor and through a passage, while battling about a dozen creatures of varying types. We also rotated through a handful of different weapons to throw in a few different lighting effects for good measure. What we ended up with is a spread the looks just like Doom 3, just with lower framerates. Once again, the GeForces pulled way ahead of either Radeon, with the GT outpacing the GS by only a few frames per second depending on the resolution and level of pixel processing being applied.