Intel Skulltrail Unleashed: Core 2 Extreme QX9775 x 2



For this next batch of tests, we ran Kribibench v1.1, a 3D rendering benchmark produced by Adept Development.  Kribibench is an SSE aware software renderer where a 3D model is rendered and animated by the host CPU and the average frame rate is reported. 


Kribibench v1.1
Details: www.adeptdevelopment.com



We used two of the included models with this benchmark: a "Sponge Explode" model consisting of over 19.2 million polygons and the test suite's "Ultra" model that is comprised of over 16 billion polys.




Kribibench tells an interesting story.  In the sponge explode model test, the Skulltrail system performs much like the QX9770, despite the fact that this is a multi-threaded benchmark.  With the more taxing Ultra model, however, the Skulltrail rig pulls way out in front.  We beleive this is happening because the sponge explode test is completed so quickly, that all eight cores never hit 100% utilization.

 Futuremark 3DMark06 - CPU Test
 Simulated DirectX Gaming Performance

 
3DMark06's built-in CPU test is a multi-threaded DirectX gaming metric that's useful for comparing relative performance between similarly equipped systems.  This test consists of two different 3D scenes that are processed with a software renderer that is dependent on the host CPU's performance.  Calculations that are normally reserved for your 3D accelerator are instead sent to the CPU for processing and rendering.  The frame-rate generated in each test is used to determine the final score.



3DMark06's built-in CPU performance module had the Skulltrail rig outperforming the next fastest system, the QX9770 by exactly 1500 points, a delta of just over 30%.


Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

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